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TOTAL WAR'S PREMIER ESPORTS LEAGUE

Total War League is committed to bringing you the top Total War esports competition. TWL features elite Rome 2 players partaking in 1v1 land battles.  The month long season is poised for drama.  The top Fighters will make it to the Grand Finals for a shot at ultimate glory!

TOTAL WAR LEAGUE INFORMATION

TWL FORMAT, SEASONS, DETAILS & ENTRY

​Current Game - Total War: Rome 2.

Current Season - Season 18

How to join? 

 

1. Follow EmperorBubbles' Twitch channel. https://www.twitch.tv/theemperorbubbles

2. Join the Discord. https://discord.gg/rWbaP9S

3. Write a message in the #twl chat on the Emperor's Discord.

 

Fighters will be split into groups with the top Fighters in each group moving on to the Grand Finals.  In the case of a tiebreaker in Group Play, certain criteria will be analyzed in the following order.​

  1. If any of the tied players quit or forfeit during Group Play, they will not be considered for the Championship Round.

  2. Win & Loss Record

  3. Head To Head Record - The Fighter with a win over the other will move on.

  4. In the case of a 3 way tie where each fighter has beaten another, they will all fight each other again using Week 3 factions on Nemotecenna. Repeat until the tie is broken.

  5. Coin Flip if the tie for some reason cannot be broken.

The two last place finishers will be relegated to TWL 2.

PRIZE POOL & COMPENSATION

TBD

TOTAL WAR LEAGUE 2

In order to enter Total War League, Fighters must first traverse through Total War League 2.  Those who finish top 2 in TWL 2 will be in Total War League the next season.

TWL STANDINGS & RESULTS

Season 18: February 2024

TWL 2 STANDINGS & RESULTS

Season Break

TWL 2 STANDINGS & RESULTS

TWL HISTORICAL RESULTS

TWL 2 HISTORICAL RESULTS

TWL BATTLE RULES

1. No artillery or field equipment.

2. Land Battle.


3. Faction Selection For Group Play:


One player (Player A) selects two factions to ban from each pool.  His opponent (Player B) then selects two factions to ban from the pool.

Player A will then pick their faction for the match.  Player B will then pick his faction for the match.

Week 1 - Pool 1
Saba, Boii, Arverni, Tylis, Armenia, Parthia, Galatia, Masaesyli, Rome

Week 2 - Pool 2
Nervii, Getae, Iceni, Kush, Pontus, Suebi, Massilia, Carthage, Arevaci, Baktria, Ardiaei, Epirus, Lusitani

Week 3 - Pool 3
Syracuse, Sparta, Pergamon, Athens, Odrysian Kingdom, Cimmeria, Seleucid, Egypt, Nabataea, Macedon, Colchis

Playoffs Faction Selection Process


Use the Pools determined for each round. Higher seeded player picks if they want to ban 1st or 2nd.

Army Composition Rules:

8, 5, 4 Rule

Maximum 8 Melee Infantry
Maximum 5 Of The Same Unit
Maximum 4 Projectile Cavalry

Other Rules:
Maximum 2 Elephant
Maximum 2 Chariot

4. Once in the lobby, players have up to 5 minutes to select their faction and up to 5 minutes to select their armies.


5. 60 minute battle time limit.


6. Spring, Clear Weather.


7. Battle Direction will be East/West.


8. Maps: Please view the schedule which states where each battle should be fought for each match up.


TWL Grand Finals & TWL Division 2 Playoff Best of 3 Maps: Game 1 - Nemotecenna, Game 2 - Pyramids, and Game 3 - Nemotecenna (if necessary).


TWL Grand Finals Best of 5 Maps: Game 1: Nemotecenna, Game 2: Pyramids, Game 3: Nemotecenna, Game 4: Pyramids, Game 5: Nemotecenna


9. Large Funds and large unit size (For example: 120 unit size for a standard sword unit).


10. Cheating & Shameful Displays


NOTE: All questionable plays will be reviewed by Emperor Bubbles.


Fight and Die with HONOR. Find yourself beaten? Do not run around the map avoiding slaughter, this will result in a loss against the perpetrator.  There is a difference between skirmishing (getting your arrows to a safe place to fire a volley and then running away) and avoiding death (running around the map).  Skirmishing is okay, but running around to avoid death or run out the time is cheating.


Pull Throughs:  A pull through is defined as giving your unit (normally an infantry unit, but can still potentially apply to a cavalry unit) a constant order (multiple clicks) so that your unit “pulls through” to the other side of an enemy unit with no clear opening in sight.  In other words, your unit goes through the enemy unit to flank them. Pull Throughs do not apply to special units (elephants/chariots).

-Knocking down infantry with cavalry, and then moving past them, is acceptable (if they are not knocked over it is PT)
-Retreating with any unit AWAY FROM AN OPPOSING FORCE is acceptable. This means that you can retreat as long as the way your men retreat is NOT blocked by enemy units (if you are surrounded, there is no free path, so you can’t retreat).
-Infantry can’t pull through infantry. Cavalry can’t pull through cavalry.
-Pull through with any unit on skirmishers (foot or horse) is acceptable.
-Elephants and chariots can pull through any unit.


Corner Camping, Red Line Camping, & “Noob” Boxes

Fighters may not camp in the corner of the map, on the edges of the map, or form “Noob” Squares to defeat their enemy.


Corner Camping & Red Line Camping: Positioning your units against the corner or side boundaries of the map to give you a tactical advantage over your opponent.


Noob Square: Forming your units into a square formation where they are unflankable.  This rule mainly applies to forming pike units into a square box formation, but can also apply to any combination of units. Instances in question will be reviewed by the Emperor & his Praetorians.


11. A Screenshot of the stats screen at the end of the game must be taken and sent to Emperor Bubbles or posted in the EmperorBubbles Discord under #stats-and-results.


12. Battle replays must be saved and posted to #stats-and-results in the EmperorBubbles Discord.


13. Disconnects, crashes, or lagging out results in a loss for the person who lost connection, crashed or lagged out.  The game may be replayed if both Fighters agree.  In case of replay, the armies and factions selected must be the same.  The replayed result will be the final result.​

14. Ties: Games that end due to the 60 minute time limit expiring must be sent to Emperor Bubbles for review.  If the Emperor determines there was a clear winner they will be declared victor, if there is no clear victor, the battle will be replayed using the same exact armies as the first battle.

15. Any disputes or displays of dishonor (ie potential cheating, pull throughs, etc.) will be reviewed and resolved by Emperor Bubbles.

16. The Emperor has the final say on any and all matters related to Total War League.

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